

I'm in the middle of working on textures for another game mod - for Oblivion - and I can tell you it's really, really challenging.īut it might be easier if you want to change something simple. You might want to run a search for those. The sounds in this mod sound more like the original Half-Life 2.
#How to reskin run 8 v2 how to
I made this for people who liked the old sounds better than in my other mod. ESX Menu Default - Native UI Reskin, Gta V Fivem Esx Default Menu Design ENG/DEU, Como Remplazar ESX Menu Default y Editarlo, How to add new Esx Default Menu, ESX Default Men Reskin. Replaces the default weapons with the extra re-imagined sounds from the mod, Half-Life 2: MMod. There are some you-tube tutorials that discuss game texturing, in general. Half-Life 2: MMod Weapon Sounds (Re-imagined) Created by The Frankster. When you see a unit in-game, marching and looking great, it can be hard to think that all that shading that gives the unit depth has to be added by a texture. To do it well usually requires the use of at least two tools, and a lot of back and forth between these tools and testing the texture in game. Not to discourage, but texturing is quite difficult because of shadows and shading, etc.

Do you just want to change the shields or what? What do you want to "pronounce"? Saying "I want the units to look more badass" doesn't really say anything, and makes it difficult to actually help you. Its very easy and gives you everything what you need to know if you reskin a model (if you have any problems with my spelling or with the tut steps. The rest of the units look pretty much the same, particularly the velites, or the wolf-skin units.Īt the OP: Perhaps people are giving your hard time - apart from other reasons - because you don't really say what you want to change. This is a Tutorial how you reskin a model. This is particularly true for the Republican units. This pack features 9 reskins for the HK416 (only the gun, not the mag or any attachments): Worn Black, Worn Tan, Worn OD, Worn Gray, OD Stock, Tan Stock, Patchy (metallic tan), AOR. GoosieI could be wrong, but the only thing that really changes between the "rebel" skins and the "original" skins is the shield designs and, maybe, some minor details. This mod changes AI behaviour, health, door states, bomb amount and placements, removes Civilians and adds the maximum amount of suspects available on each level. Please look under RS2 Submods thread in the sticky. There is a submod which switches the skins to the rebel ones and they look pretty cool if you are after a change!
